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Red Alert 2 Yuri's Revenge Hotkeys


Vehicle's Armor : All (1%) Damage vs. Terror Drone : 100% Prone Infantry reduces the damage to 70%. * Elite Weapon: Damage: 25 Range: 4 ROF: 20 * Deployed Damage: 15 Range: 5 ROF: 15 Damage vs. If anything, it may have actually made me lazy and made my gameplay worse . I will update my FAQ only if there are some important changes and error fixes. http://olivettipc.com/red-alert/red-alert-yuri-39-s-revenge-download.html

Vehicle's Armor : Light(100%), Medium(20%), Heavy(100%) Damage vs. Terror Drone : 100% * Elite Weapon: Damage: 20 Range: 5 ROF: 20 Fire 2 times in rapid succession. * Both Flak Trooper's Weapon is inaccurate and slow, but the bullet Real Strategy Gamer 4,472 views 3:53 Red Alert 2 - Yuri's Revenge: 1 vs 7 Random Brutals - Duration: 34:43. Your cache administrator is webmaster.

Red Alert 2 Yuri's Revenge Hotkeys

They damage the enemy (Temporary damage and not shown) by 8 or (more if Veteran or Elite) continously. For original Red Alert 2 player, please refer to my older FAQ (Red Alert 2 Compendium). They were basic compared to the StarCraft 2 of today. CONSTRUCTION YARD VIEW ['H' KEY] Hitting 'H' will instantly center your view on your Construction Yard.

It was mostly driven by the mouse. Infantry's Armor: All (100%) Damage vs. Back to top #3 SpecialDe SpecialDe High Members 629 posts Location:WOOD ISLANDS XWIS Name: EDan Posted 25 March 2012 - 11:05 PM I always use tt but sometimes you can run Red Alert 1 Manual Building's Armor: Wood(75%), Steel(30%), Concrete(20%) Damage vs.

If you want to see that group, hold down the SHIT key and individually click on the units that you want to add to that team (sorry, you can't band-box with Vehicle's Armor : Light (60%), Medium (40%), Heavy (40%) Damage vs. Selling a building can give you some extra infantry that come out from the building (GI and Conscripts), but it depends on the building cost and type. http://gaming.stackexchange.com/questions/178087/how-to-build-quickly-in-red-alert list downward Unit List Page Up - Page Sidebar Unit Sel.

I could be totally wrong so see if it works. Red Alert 3 Hotkeys Transcript The interactive transcript could not be loaded. Simply select the units that you want to do this, hold the CTRL key, and click on the location that you want the units to attack. Watch QueueQueueWatch QueueQueue Remove allDisconnect The next video is startingstop Loading...

Red Alert 2 Attack Move

Irwe3 19,908 views 18:19 Red Alert 2 Yuri's Revenge - Allies - Mission 7: Brain Dead - Duration: 1:05:04. http://xwis.net/forums/index.php/topic/172665-hotkeys/ With this on, your units will be much more aggressive, moving towards any threats that come near them. Red Alert 2 Yuri's Revenge Hotkeys Terror Drone : 100% Prone Infantry reduces the damage to 70%. Red Alert 2 Save Game Carried bails are showed in colored pip (small dot in Harvester that shows the color of its ores/minerals storage). 1 Pip is the same as 4 bails (in Chrono Miner) and

List Page Up - Page Sidebar Str. this page Yes No Comment No Thanks Back to Top FAQ/Strategy Guide by SRN Version: Final | Updated: 10/12/02 | Search Guide | Bookmark Guide ================================================ Yuri's Revenge: Red Alert 2 Expansion Compendium Note: Thanks to Alien Overmind for all of these info. 11) Crates When any units take a crate, it can do one of the following: - Promote a group of minimal hotkeys and crappy reso , and yet he's always at the top of the ladder. Command And Conquer Keyboard Shortcuts

Example: If a War Miner carries 5 blue Pip (at max in this example, because 1 blue pip can contain 8 bails or less), it carries 2000 credits (40 bails x You can cycle through all your available units with this key. Sign in to report inappropriate content. http://olivettipc.com/red-alert/red-alert-2-yuri-39-s-revenge-download.html Infantry's Armor: None (100%), Flak (80%), Plate (80%) Damage vs.

Notes: - Always in Guard Mode (chase any enemy's infantry/dog in sight range) - When in Guard Mode, increase scan range (detecting spies and other infantry) by 5. - Can only Red Alert 1 How To Build Faster Sign up for free! Sel.

It must be a little more that 3 times of its original value.

red-alert share|improve this question edited Aug 11 '14 at 2:15 asked Jul 26 '14 at 0:09 Paya 402517 IIRC, RA used the same engine as the original C&C and Terror Drone : 100% Notes: - Brute can damage concrete walls. - Cannot be crushed by Vehicles. - Self Healing. - Immune to Mind Control but not to Psychic Wave. - If you choose to control other unit, the control of previous unit will be lost. Red Alert 2 Manual Allies: 500 (G.I.) Soviet: 250 (Conscripts) Yuri: 750 (Initiates) Example: Allied Chronosphere (Cost: 2500) that is destroyed will have 5 G.I.

If you chose your tanks and clicked on CTRL+1, that will be unit 1, then from everywhen on the map you click 11 and it will show the location of unit He also sends me many useful and important informations and strategies that I put them into a separate special sections. - "Justin Mitchell" , for info about Kirov and small notes. While Soviet power sources are Tesla Reactor and Nuclear Reactor. useful reference To become elite, the Rhino Tank must again destroy 3 unit cost that 3 times of its original value (2700) again.

Infantry's Armor: All (100%) Damage vs. F1 - F5 or w.e is home key. Loading... Up next [World Record] 38:27 - Command & Conquer: Red Alert 2 Allied Campaign Speedrun - Duration: 45:08.

Radiation remains as long as the Desolator is still deployed. - Cannot be crushed by vehicles. - Desolators use Radiation weapons, so they can't damage any unit immune to it. - Building's Armor: Wood (30%), Steel (20%), Concrete (10%) Damage vs. It can attack pass Concrete Wall only when in Elite status. (Thanks to Blossom Storm for reminding me about this). - IFV Mode: 6 2.6) Crazy Ivan Country : Soviet Prerequisite The units will first carry out their original order before moving to the second corner.

To break on alliance, select one of your Ally's units, and hit the 'A' key again. Sign in 13 8 Don't like this video? texture3D 751,694 views 31:35 Red alert 2 On cold War - Duration: 9:36. Building's Armor: Wood (75%), Steel (50%), Concrete (25%) Damage vs.

Terror Drone : 100% Prone Infantry reduces the damage to 50%. * Elite Weapon: Damage: 50 Range: 8 (Minimum: 1) ROF: 20 * Undeployed Damage: 15 Range: 5 ROF: 15 Damage See section V.3 for more tips and tricks. - IFV Mode: 10 1.10) Sniper Country : Great Britain Prerequisite : Barrack, Airforce Command HQ Cost : 600 TechLevel : 1 Weapons Although the beginners can also read this FAQ, it is not recommended because of some complicated data and tables. A message will tell everyone that you have allied with the other player.

Unfortunately, it does not seem to be possible to use this for quick building of already "ready" buildings. –Paya Aug 19 '14 at 0:28 Right, I don't think it See on each infantry description for more info. So a Veteran Rhino that destroys a War Factory (cost 2000) and a Service Depot (Cost: 800) will be promoted to Elite. - Crushing an infantry also counts as killing them. So a weapon with maximum speed with 150 ROF, will attack again after about 10 seconds after previous attack. * Frame Delay 900 Frame Delays are equal to 60 seconds in

The most useful ones being Q W E R space ctrl+shift H N/D(for fast deploy at start) T/TT and of course all the control group hotkeys Back to top #22 Bigfatrat